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134
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CGF
2006
198views more  CGF 2006»
15 years 4 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
IPPS
2010
IEEE
15 years 2 months ago
Head-body partitioned string matching for Deep Packet Inspection with scalable and attack-resilient performance
Abstract--Dictionary-based string matching (DBSM) is a critical component of Deep Packet Inspection (DPI), where thousands of malicious patterns are matched against high-bandwidth ...
Yi-Hua E. Yang, Viktor K. Prasanna, Chenqian Jiang
SC
2009
ACM
15 years 11 months ago
Scalable computing with parallel tasks
Recent and future parallel clusters and supercomputers use SMPs and multi-core processors as basic nodes, providing a huge amount of parallel resources. These systems often have h...
Jörg Dümmler, Thomas Rauber, Gudula R&uu...
IPPS
2006
IEEE
15 years 10 months ago
A simulator for parallel applications with dynamically varying compute node allocation
Dynamically allocating computing nodes to parallel applications is a promising technique for improving the utilization of cluster resources. We introduce the concept of dynamic ef...
Basile Schaeli, B. Gerlach, Roger D. Hersch
149
Voted
CCGRID
2001
IEEE
15 years 8 months ago
OVM: Out-of-Order Execution Parallel Virtual Machine
High performance computing on parallel architectures currently uses different approaches depending on the hardory model of the architecture, the abstraction level of the programmi...
George Bosilca, Gilles Fedak, Franck Cappello