The same game is often played in real and virtual worlds. We integrate in-person and on-line playing of board games such as Go, bringing the real world into the virtual world. A p...
We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational s...
The increasing usage of smart embedded devices is blurring the line between the virtual and real worlds. This creates new opportunities for applications to better integrate the re...
Abstract. Human-Artifact interaction in real world situations is currently an active area of research due to the importance foreseen of the social capabilities of near future robot...
: The CEDRIC and the IRCAM conduct since 2002 a project entitled "distributed orchestra" which proposes to coordinate on a network the actors of a musical orchestra (musi...