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ICPR
2008
IEEE
16 years 1 months ago
Making real games virtual: Tracking board game pieces
The same game is often played in real and virtual worlds. We integrate in-person and on-line playing of board games such as Go, bringing the real world into the virtual world. A p...
Steven Scher, Ryan Crabb, James Davis
82
Voted
CHI
2006
ACM
16 years 1 months ago
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational s...
Anand Agarawala, Ravin Balakrishnan
ICWS
2009
IEEE
15 years 10 months ago
Discovery and On-demand Provisioning of Real-World Web Services
The increasing usage of smart embedded devices is blurring the line between the virtual and real worlds. This creates new opportunities for applications to better integrate the re...
Dominique Guinard, Vlad Trifa, Patrik Spiess, Bett...
IEAAIE
2007
Springer
15 years 6 months ago
Intention Through Interaction: Toward Mutual Intention in Real World Interactions
Abstract. Human-Artifact interaction in real world situations is currently an active area of research due to the importance foreseen of the social capabilities of near future robot...
Yasser F. O. Mohammad, Toyoaki Nishida
96
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ICEIS
2005
IEEE
15 years 6 months ago
Performing Real-Time Scheduling in an Interactive Audio-Streaming Application
: The CEDRIC and the IRCAM conduct since 2002 a project entitled "distributed orchestra" which proposes to coordinate on a network the actors of a musical orchestra (musi...
Julien Cordry, Nicolas Bouillot, Samia Bouzefrane