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ITS
2000
Springer
159views Multimedia» more  ITS 2000»
15 years 1 months ago
Can We Learn from ITSs?
With the rise of VR, the internet, and mobile technologies and the shifts in educational focus from teaching to learning and from solitary to collaborative work, it's easy (bu...
Benedict du Boulay
CHI
2006
ACM
15 years 10 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum
IJCAI
2007
14 years 11 months ago
A Decision-Theoretic Model of Assistance
There is a growing interest in intelligent assistants for a variety of applications from organizing tasks for knowledge workers to helping people with dementia. In this paper, we ...
Alan Fern, Sriraam Natarajan, Kshitij Judah, Prasa...
ATAL
2004
Springer
15 years 2 months ago
Teaching and Working with Robots as a Collaboration
New applications for autonomous robots bring them into the human environment where they are to serve as helpful assistants to untrained users in the home or office, or work as ca...
Cynthia Breazeal, Guy Hoffman, Andrea Lockerd
AAI
2005
124views more  AAI 2005»
14 years 9 months ago
Lessons From Emotion Psychology For The Design Of Lifelike Characters
This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
Jonathan Gratch, Stacy Marsella