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» Intelligent gaze-added interfaces
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AUGHUMAN
2011
14 years 7 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
146
Voted
MMAS
2011
Springer
14 years 7 months ago
A Multiscale Method for Epitaxial Growth
In this paper we investigate a heterogeneous multiscale method (HMM) for interface tracking and apply the technique to the simulation of epitaxial growth. HMM relies on an efficien...
Yi Sun, Russel Caflisch, Björn Engquist
105
Voted
AIPS
2011
14 years 4 months ago
Visual Programming of Plan Dynamics Using Constraints and Landmarks
In recent years, there has been considerable interest in the use of planning techniques in new media and computer games. Many traditional planning notions no longer apply in the c...
Julie Porteous, Jonathan Teutenberg, David Pizzi, ...
139
Voted
AAMAS
2012
Springer
13 years 8 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
IUI
2009
ACM
15 years 9 months ago
From geek to sleek: integrating task learning tools to support end users in real-world applications
Numerous techniques exist to help users automate repetitive tasks; however, none of these methods fully support enduser creation, use, and modification of the learned tasks. We pr...
Aaron Spaulding, Jim Blythe, Will Haines, Melinda ...