Sciweavers

878 search results - page 73 / 176
» Interacting Abstract State Machines
Sort
View
ATAL
2003
Springer
15 years 3 months ago
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...
AIIDE
2008
15 years 6 days ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
JSA
2008
131views more  JSA 2008»
14 years 9 months ago
Formal verification of ASMs using MDGs
We present a framework for the formal verification of abstract state machine (ASM) designs using the multiway decision graphs (MDG) tool. ASM is a state based language for describ...
Amjad Gawanmeh, Sofiène Tahar, Kirsten Wint...
LBM
2007
14 years 11 months ago
Syntactic Features for Protein-Protein Interaction Extraction
Background: Extracting Protein-Protein Interactions (PPI) from research papers is a way of translating information from English to the language used by the databases that store th...
Rune Sætre, Kenji Sagae, Jun-ichi Tsujii
POPL
2009
ACM
15 years 10 months ago
State-dependent representation independence
Mitchell's notion of representation independence is a particularly useful application of Reynolds' relational parametricity -- two different implementations of an abstra...
Amal Ahmed, Derek Dreyer, Andreas Rossberg