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» Interacting Abstract State Machines
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158
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ATAL
2003
Springer
15 years 9 months ago
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...
148
Voted
AIIDE
2008
15 years 6 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
157
Voted
JSA
2008
131views more  JSA 2008»
15 years 3 months ago
Formal verification of ASMs using MDGs
We present a framework for the formal verification of abstract state machine (ASM) designs using the multiway decision graphs (MDG) tool. ASM is a state based language for describ...
Amjad Gawanmeh, Sofiène Tahar, Kirsten Wint...
178
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LBM
2007
15 years 5 months ago
Syntactic Features for Protein-Protein Interaction Extraction
Background: Extracting Protein-Protein Interactions (PPI) from research papers is a way of translating information from English to the language used by the databases that store th...
Rune Sætre, Kenji Sagae, Jun-ichi Tsujii
247
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POPL
2009
ACM
16 years 4 months ago
State-dependent representation independence
Mitchell's notion of representation independence is a particularly useful application of Reynolds' relational parametricity -- two different implementations of an abstra...
Amal Ahmed, Derek Dreyer, Andreas Rossberg