In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
We present a framework for the formal verification of abstract state machine (ASM) designs using the multiway decision graphs (MDG) tool. ASM is a state based language for describ...
Background: Extracting Protein-Protein Interactions (PPI) from research papers is a way of translating information from English to the language used by the databases that store th...
Mitchell's notion of representation independence is a particularly useful application of Reynolds' relational parametricity -- two different implementations of an abstra...