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» Interacting with the Computer Using Gaze Gestures
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96
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PG
1997
IEEE
15 years 5 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
111
Voted
CANDC
2005
ACM
15 years 3 months ago
Sponge: a case study in practice-based collaborative art research
In this paper, we describe the origins, thematics, projects and practices of the art research collective Sponge. In particular, we focus on Sponge as a useful case study in transd...
Christopher L. Salter, Sha Xin Wei
100
Voted
CHI
2005
ACM
16 years 1 months ago
MusicCube: making digital music tangible
To some extent listening to digital music via storage devices has led to a loss of part of the physical experience associated with earlier media formats such as CDs and LPs. For e...
Miguel Bruns Alonso, David V. Keyson
105
Voted
ISMAR
2007
IEEE
15 years 7 months ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas
125
Voted
ATAL
2007
Springer
15 years 7 months ago
Towards using multiple cues for robust object recognition
A robot’s ability to assist humans in a variety of tasks, e.g. in search and rescue or in a household, heavily depends on the robot’s reliable recognition of the objects in th...
Sarah Aboutalib, Manuela M. Veloso