We present a novel method to model and estimate elastic geometric deformations of an observed object, whether they are caused by the object’s own dynamic behavior, or by the dyn...
Consider Alice, who is interacting with Bob. Alice and Bob have some shared secret which helps Alice identify Bob-impersonators. Now consider Eve, who knows Alice and Bob, but doe...
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...