We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
This paper presents patterns of cooperative interaction derived from ethnographic studies of cooperative work as devices for generalisation, re-use and design. These patterns cons...
Sawtooth (2009) is an artwork integrating performance, sound, and animation. This paper describes the design of Sawtooth, with particular reference to the balances it strikes betw...
The AI and HCI communities have often been characterized as having opposing views of how humans and computers should interact. As both of them evolve, there is a deeper contrast t...
Research has shown that computers are notoriously bad at supporting the management of parallel activities and interruptions, and that mobility increases the severity and scope of ...
Jakob E. Bardram, Jonathan Bunde-Pedersen, Mads S&...