Sciweavers

5075 search results - page 163 / 1015
» Interaction Design for the Disappearing Computer
Sort
View
HCI
2009
15 years 2 months ago
A Computational Implementation of a Human Attention Guiding Mechanism in MIDAS v5
In complex human-machine systems, the human operator is often required to intervene to detect and solve problems. Given this increased reliance on the human in these critical human...
Brian F. Gore, Becky L. Hooey, Christopher D. Wick...
HCI
2009
15 years 2 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
BILDMED
2008
15 years 5 months ago
A Knowledge-Based System for the Computer Assisted Diagnosis of Endoscopic Images
Abstract. Due to the actual demographic development the use of Computer-Assisted Diagnosis (CAD) systems becomes a more important part of clinical workflows and clinical decision m...
Andreas Kage, Christian Münzenmayer, Thomas W...
IWCMC
2006
ACM
15 years 10 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
CHI
2006
ACM
16 years 4 months ago
Designing appropriate affordances for electronic photo sharing media
In contrast to printed photos, practices for sharing digital photos are yet to become well established. Consequently, they have received relatively little attention in the literat...
Andrew F. Monk, Siân E. Lindley