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» Interaction Protocols in Agentis
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PPDP
2005
Springer
15 years 5 months ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
CCS
2004
ACM
15 years 5 months ago
Private inference control
Access control can be used to ensure that database queries pertaining to sensitive information are not answered. This is not enough to prevent users from learning sensitive inform...
David P. Woodruff, Jessica Staddon
FTDCS
2003
IEEE
15 years 5 months ago
Autonomous Transaction Processing Using Data Dependency in Mobile Environments
Mobile clients retrieve and update databases at servers. They use transactions in order to ensure the consistency of shared data in the presence of concurrent accesses. Transactio...
IlYoung Chung, Bharat K. Bhargava, Malika Mahoui, ...
NETGAMES
2003
ACM
15 years 4 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
SIGECOM
2003
ACM
122views ECommerce» more  SIGECOM 2003»
15 years 4 months ago
k-Implementation
This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party ...
Dov Monderer, Moshe Tennenholtz