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» Interaction design patterns for computers in sociable use
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ACMSE
2007
ACM
15 years 1 months ago
Verifying design modularity, hierarchy, and interaction locality using data clustering techniques
Modularity, hierarchy, and interaction locality are general approaches to reducing the complexity of any large system. A widely used principle in achieving these goals in designin...
Liguo Yu, Srini Ramaswamy
HRI
2011
ACM
14 years 1 months ago
Managing social constraints on recharge behaviour for robot companions using memory
In this paper, we present an approach to monitor human activities such as entry, exit and break times of people in a workplace environment. The companion robot then learns the use...
Amol A. Deshmukh, Mei Yii Lim, Michael Kriegel, Ru...
LADC
2007
Springer
15 years 4 months ago
Security Patterns and Secure Systems Design
Analysis and design patterns are well established as a convenient and reusable way to build high-quality object-oriented software. Patterns combine experience and good practices t...
Eduardo B. Fernández
METRICS
2003
IEEE
15 years 3 months ago
Measuring and Improving Design Patterns Testability
This paper addresses not only the question of testability measurement of OO designs but also focuses on its practicability. While detecting testability weaknesses (called testabil...
Benoit Baudry, Yves Le Traon, Gerson Sunyé,...
SIGMOD
2010
ACM
196views Database» more  SIGMOD 2010»
14 years 10 months ago
GAIA: graph classification using evolutionary computation
Discriminative subgraphs are widely used to define the feature space for graph classification in large graph databases. Several scalable approaches have been proposed to mine disc...
Ning Jin, Calvin Young, Wei Wang