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» Interaction design patterns for computers in sociable use
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CSCW
2004
ACM
15 years 3 months ago
Controlling interruptions: awareness displays and social motivation for coordination
Spontaneous communication is common in the workplace but can be disruptive. Such communication usually benefits the initiator more than the target of an interruption. Previous res...
Laura A. Dabbish, Robert E. Kraut
MM
2004
ACM
157views Multimedia» more  MM 2004»
15 years 3 months ago
Everyday cinema
Stories make our experiences memorable over time. In constructing and sharing our personal and communal memories, we move in a reflective manner back and forth between our lifewor...
Aisling Kelliher
GECCO
2004
Springer
106views Optimization» more  GECCO 2004»
15 years 3 months ago
Evolving En-Route Caching Strategies for the Internet
Nowadays, large distributed databases are commonplace. Client applications increasingly rely on accessing objects from multiple remote hosts. The Internet itself is a huge network ...
Jürgen Branke, Pablo Funes, Frederik Thiele
ICSOC
2004
Springer
15 years 3 months ago
Toward autonomic web services trust and selection
Emerging Web services standards enable the development of large-scale applications in open environments. In particular, they enable services to be dynamically bound. However, curr...
E. Michael Maximilien, Munindar P. Singh
CGI
2003
IEEE
15 years 3 months ago
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics
In most vehicle simulators, complete physical mockups equipped with steering wheel, gearshift and pedals are required. These devices are essential in trying to simulate real condi...
Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann...