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» Interaction design patterns for computers in sociable use
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ICDCS
2011
IEEE
13 years 9 months ago
E-Shadow: Lubricating Social Interaction Using Mobile Phones
—In this paper, we propose E-Shadow, a distributed mobile phone-based local social networking system. E-Shadow has two main components: (1) Local profiles. They enable EShadow u...
Jin Teng, Boying Zhang, Xinfeng Li, Xiaole Bai, Do...
GRAPHICSINTERFACE
2007
14 years 11 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
BMCBI
2010
92views more  BMCBI 2010»
14 years 10 months ago
HORI: a web server to compute Higher Order Residue Interactions in protein structures
Background: Folding of a protein into its three dimensional structure is influenced by both local and global interactions within a protein. Higher order residue interactions, like...
Pandurangan Sundaramurthy, Khader Shameer, Raashi ...
SI3D
2005
ACM
15 years 3 months ago
A camera-based interface for interaction with mobile handheld computers
Recent advances in mobile computing allow the users to deal with 3D interactive graphics on handheld computers. Although the computing resources and screen resolutions grow steadi...
Martin Hachet, Joachim Pouderoux, Pascal Guitton
HAPTICS
2008
IEEE
15 years 4 months ago
Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects
While standard closed haptic control loop used in haptic simulation of rigid bodies are bounded to low frequency force restitution, event-based or open-loop haptic, by superimposin...
Jean Sreng, Anatole Lécuyer, Claude Andriot