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» Interaction design patterns for computers in sociable use
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TACS
2001
Springer
15 years 2 months ago
Lightweight Analysis of Object Interactions
The state of the practice in object-oriented software development has moved beyond reuse of code to reuse of conceptual structures such as design patterns. This paper draws attenti...
Daniel Jackson, Alan Fekete
CHI
2008
ACM
15 years 10 months ago
WallCology: designing interaction affordances for learner engagement in authentic science inquiry
The broadening array of technologies available to support the design of classroom activity has the potential to reshape science learning in schools. This paper presents a ubiquito...
Brenda López Silva, Brian Uphoff, Darshan B...
CHI
2008
ACM
15 years 10 months ago
Design of human-map system interaction
In this work-in-progress we present some ideas and findings involving map design and human performance. Satellites has once and for all automated geographic positioning and result...
Thomas Porathe, Johannes Prison
TOG
2002
123views more  TOG 2002»
14 years 9 months ago
A user interface for interactive cinematic shadow design
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...
Fabio Pellacini, Parag Tole, Donald P. Greenberg
ICRA
2009
IEEE
141views Robotics» more  ICRA 2009»
15 years 4 months ago
Detecting repeated motion patterns via Dynamic Programming using motion density
— In this paper, we propose a method that detects repeated motion patterns in a long motion sequence efficiently. Repeated motion patterns are the structured information that ca...
Koichi Ogawara, Yasufumi Tanabe, Ryo Kurazume, Tsu...