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ACMACE
2006
ACM
15 years 3 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
77
Voted
TEI
2010
ACM
199views Hardware» more  TEI 2010»
15 years 4 months ago
Revealing the invisible: visualizing the location and event flow of distributed physical devices
Distributed physical user interfaces comprise networked sensors, actuators and other devices attached to a variety of computers in different locations. Developing such systems is ...
Nicolai Marquardt, Tom Gross, M. Sheelagh T. Carpe...
HAPTICS
2009
IEEE
15 years 4 months ago
Gait enhancing mobile shoe (GEMS) for rehabilitation
Individuals with certain types of central nervous system damage, such as stroke, have an asymmetric walking gait. Using a splitbelt treadmill, where each leg walks at a different ...
Allison de Groot, Ryan Decker, Kyle B. Reed
DIM
2009
ACM
15 years 4 months ago
Mnikr: reputation construction through human trading of distributed social identities
Reputation forms an important part of how we come to trust people in face-to-face interactions, and thus situations involving trust online have come to realize that reputation is ...
Brendan Francis O'Connor, John Linwood Griffin
ISMAR
2008
IEEE
15 years 4 months ago
Pose tracking from natural features on mobile phones
In this paper we present two techniques for natural feature tracking in real-time on mobile phones. We achieve interactive frame rates of up to 20Hz for natural feature tracking f...
Daniel Wagner, Gerhard Reitmayr, Alessandro Mullon...