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» Interaction design patterns for computers in sociable use
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FDG
2009
ACM
15 years 4 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
SIGGRAPH
1999
ACM
15 years 2 months ago
Creating a Live Broadcast from a Virtual Environment
“Inhabited Television” combines multiuser virtual environments with television, so that online audience-members can participate in TV shows staged in a virtual world. It is pr...
Chris Greenhalgh, John Bowers, Graham Walker, John...
MOBICOM
2004
ACM
15 years 3 months ago
Practical robust localization over large-scale 802.11 wireless networks
We demonstrate a system built using probabilistic techniques that allows for remarkably accurate localization across our entire office building using nothing more than the built-...
Andreas Haeberlen, Eliot Flannery, Andrew M. Ladd,...
HPDC
2010
IEEE
14 years 11 months ago
Browsing large scale cheminformatics data with dimension reduction
Visualization of large-scale high dimensional data tool is highly valuable for scientific discovery in many fields. We present PubChemBrowse, a customized visualization tool for c...
Jong Youl Choi, Seung-Hee Bae, Judy Qiu, Geoffrey ...
ACMDIS
2004
ACM
15 years 3 months ago
The information discovery framework
This paper continues the movement from technology centered to human centered approaches in the study of tasks that involve finding, understanding, and using information, and tools...
Andruid Kerne, Steven M. Smith