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» Interaction design patterns for computers in sociable use
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CEC
2010
IEEE
14 years 10 months ago
Implementing an intuitive mutation operator for interactive evolutionary 3D design
Abstract— Locality - how well neighbouring genotypes correspond to neighbouring phenotypes - has been described as a key element in Evolutionary Computation. Grammatical Evolutio...
Jonathan Byrne, James McDermott, Edgar Galvá...
CHI
2006
ACM
15 years 10 months ago
Olfoto: designing a smell-based interaction
We present a study into the use of smell for searching digital photo collections. Many people now have large photo libraries on their computers and effective search tools are need...
Stephen A. Brewster, David K. McGookin, Christophe...
CHI
2006
ACM
15 years 10 months ago
Ethnography in the kindergarten: examining children's play experiences
This paper describes an ethnographic study completed within a kindergarten environment with the view of gaining insights into the development of new technology for young children....
Peta Wyeth
PERCOM
2007
ACM
15 years 9 months ago
Mining Frequent Trajectory Patterns for Activity Monitoring Using Radio Frequency Tag Arrays
Activity monitoring, a crucial task in many applications, is often conducted expensively using video cameras. Also, effectively monitoring a large field by analyzing images from m...
Yunhao Liu, Lei Chen 0002, Jian Pei, Qiuxia Chen, ...
HRI
2007
ACM
15 years 1 months ago
Experiments with a robotic computer: body, affect and cognition interactions
We present RoCo, the first robotic computer designed with the ability to move its monitor in subtly expressive ways that respond to and encourage its user's own postural move...
Cynthia Breazeal, Andrew Wang, Rosalind W. Picard