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» Interaction design patterns for computers in sociable use
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OZCHI
2006
ACM
15 years 4 months ago
Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup
In this paper we describe a tangible user interface “Tangible Tiles”, which utilizes optically tracked transparent Plexiglass tiles for interaction and display of projected im...
Manuela Waldner, Jörg Hauber, Jürgen Zau...
ACMIDC
2009
15 years 1 months ago
Drama prototyping for the design of urban interactive systems for children
In this paper, we present Wi-swing, a case study approach in designing a networked playground for children located in a public garden. The approach adopted in the case study is ba...
Andrea Alessandrini, Antonio Rizzo, Elisa Rubegni
CIE
2004
Springer
14 years 10 months ago
Automating Lighting Design for Interactive Entertainment
Recent advances in computer graphics, particularly in real-time rendering, have caused major improvements in 3D graphics and rendering techniques used in interactive entertainment...
Magy Seif El-Nasr, Ian Horswill
CHI
2006
ACM
15 years 10 months ago
NutriStat: tracking young child nutrition
Our childhood eating patterns strongly affect our lifelong health. Recently, type II diabetes emerged as a national health crisis in America that can be prevented almost entirely ...
Victor Hanson-Smith, Daya C. Wimalasuriya, Andrew ...
CHI
2006
ACM
15 years 10 months ago
Making memories: applying user input logs to interface design and evaluation
In this paper, we describe our approach to designing interface components that automate the logging of user input. These recorded logs of user-system interactions can serve as a b...
Tamara Babaian, Wendy T. Lucas, Heikki Topi