Since the state space of most games is a directed graph, many game-playing systems detect repeated positions with a transposition table. This approach can reduce search effort by ...
This paper addresses the problem of interactively modeling large street networks. We introduce a modeling framework that uses tensor fields to guide the generation of a street gra...
Guoning Chen, Gregory Esch, Peter Wonka, Pascal M&...
— We study a simple game theoretic model for the spread of an innovation in a network. The diffusion of the innovation is modeled as the dynamics of a coordination game in which ...
This paper presents a graph matching model for the software architecture recovery problem. Because of their expressiveness, the graphs have been widely used for representing both ...
Most current graph layout technology does not lend itself to interactive applications such as animation or advanced user interfaces. We introduce the constrained graph layout model...