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» Interaction in a collaborative augmented reality environment
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COBUILD
1998
Springer
15 years 6 months ago
Adaptive Rooms, Virtual Collaboration and Cognitive Workflow
This paper introduces the concept of Adaptive Rooms, which are virtual environments able to dynamically adapt to users' needs, including `physical' and cognitive workflow...
David Kirsh
211
Voted
ECTEL
2011
Springer
14 years 1 months ago
Remote Collaborative Multi-user Informal Learning Experiences: Design and Evaluation
This paper presents a customizable system used to develop a collaborative multi-user problem solving game. It addresses the increasing demand for appealing informal learning experi...
Ernesto Arroyo, Valeria Righi, Roger Tarrago, Patr...
CHI
2006
ACM
16 years 2 months ago
Getting a grip on tangible interaction: a framework on physical space and social interaction
Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...
Eva Hornecker, Jacob Buur
CHI
2005
ACM
16 years 2 months ago
The virtuality continuum revisited
We survey the themes and the aims of a workshop devoted to the state-of-the-art virtuality continuum. In this continuum, ranging from fully virtual to real physical environments, ...
Anton Nijholt, David R. Traum
IV
2003
IEEE
123views Visualization» more  IV 2003»
15 years 7 months ago
Visualizing Common Ground
The process of analyzing and using information is often collaborative in nature especially given the broad and multi-disciplinary tasks that we must support today. Collaboration r...
Mei C. Chuah, Steven F. Roth