Sciweavers

2838 search results - page 152 / 568
» Interactions in Online Education
Sort
View
CHI
2004
ACM
15 years 5 months ago
Project massive: a study of online gaming communities
Massively Multiplayer Online Games (MMOGs) continue to be a popular and lucrative sector of the gaming market. Project Massive was created to assess MMOG players’ social experie...
A. Fleming Seay, William J. Jerome, Kevin Sang Lee...
CONCURRENCY
1998
115views more  CONCURRENCY 1998»
14 years 11 months ago
Falcon: On-line monitoring for steering parallel programs
Abstract Advances in high performance computing, communications, and user interfaces enable developers to construct increasingly interactive high performance applications. The Falc...
Weiming Gu, Greg Eisenhauer, Karsten Schwan, Jeffr...
IIE
2008
188views more  IIE 2008»
14 years 11 months ago
Exploring Individual and Collaborative Dimensions of Knowledge Building in an Online Learning Community of Practice
Abstract. An exploratory study of students' engagement in online learning and knowledge building is presented in this paper. Learning in an online community, composed of stude...
Lina Markauskaite, Louise M. Sutherland
TON
2012
13 years 2 months ago
Latency Equalization as a New Network Service Primitive
—Multiparty interactive network applications such as teleconferencing, network gaming, and online trading are gaining popularity. In addition to end-to-end latency bounds, these ...
Minlan Yu, Marina Thottan, Li (Erran) Li
CHI
2006
ACM
16 years 8 days ago
Using hybrid networks for the analysis of online software development communities
Social network-based systems usually suffer from two major limitations: they tend to rely on a single data source (e.g. email traffic), and the form of network patterns is often p...
Yevgeniy Eugene Medynskiy, Nicolas Ducheneaut, Aym...