Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard pla...
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
We present CThru, a self-guided video-based educational environment in a large multi-display setting. We employ a video-centered approach, creating and combining multimedia conten...
Hao Jiang, Alain Viel, Meekal Bajaj, Robert A. Lue...
Abstract: Success of IT security not only depends on the evolution of technologies, but also relies on the knowledge of IT-Personnel and the level of their IT-security education. I...
Abstract-- Keylogger programs attempt to retrieve confidential information by covertly capturing user input via keystroke monitoring and then relaying this information to others, o...