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» Interactive, Mobile, Distributed Pattern Recognition
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VRST
2010
ACM
15 years 3 months ago
An adaptive training-free feature tracker for mobile phones
While tracking technologies based on fiducial markers have dominated the development of Augmented Reality (AR) applications for almost a decade, various real-time capable approach...
Jan Herling, Wolfgang Broll
CHI
2008
ACM
16 years 5 months ago
Interlaced QWERTY: accommodating ease of visual search and input flexibility in shape writing
Shape writing is an input technology for touch-screen mobile phones and pen-tablets. To shape write text, the user spells out word patterns by sliding a finger or stylus over a gr...
Shumin Zhai, Per Ola Kristensson
CHI
2006
ACM
16 years 5 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
GECCO
2005
Springer
158views Optimization» more  GECCO 2005»
15 years 11 months ago
Constructive induction and genetic algorithms for learning concepts with complex interaction
Constructive Induction is the process of transforming the original representation of hard concepts with complex interaction into a representation that highlights regularities. Mos...
Leila Shila Shafti, Eduardo Pérez
MOBISYS
2008
ACM
16 years 5 months ago
Detecting energy-greedy anomalies and mobile malware variants
Mobile users of computation and communication services have been rapidly adopting battery-powered mobile handhelds, such as PocketPCs and SmartPhones, for their work. However, the...
Hahnsang Kim, Joshua Smith, Kang G. Shin