Sciweavers

855 search results - page 42 / 171
» Interactive 3D Environments by Using Videogame Engines
Sort
View
ITS
2010
Springer
167views Multimedia» more  ITS 2010»
15 years 4 months ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
CHI
2011
ACM
14 years 2 months ago
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
AUGHUMAN
2011
14 years 6 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
CGVR
2007
15 years 20 days ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski
ICMI
2000
Springer
104views Biometrics» more  ICMI 2000»
15 years 2 months ago
Jacob - An Animated Instruction Agent in Virtual Reality
Abstract. This paper gives an overview of the Jacob project. This project involves the construction of a 3D virtual environment where an animated human-like agent called Jacob give...
Marc Evers, Anton Nijholt