Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
This work outlines the design process of a user centered learning object repository. A repository should foster the development and acquisition of both generic and specific informa...
Electroencephalographic (EEG) correlates of driving performance were studied using an event-related lane-departure paradigm. High-density EEG data were analyzed using independent c...
While usability methods such as user studies and inspections can reveal a wide range of problems, they do so for only a subset of an application’s features and states. We presen...
Although science is becoming increasingly collaborative, there are remarkably few success stories of online collaborations between professional scientists that actually result in ...