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CHI
2007
ACM
16 years 5 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
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CHI
2007
ACM
16 years 5 months ago
Usability testing: what have we overlooked?
For more than a decade, the number of usability test participants has been a major theme of debate among usability practitioners and researchers keen to improve usability test per...
Gitte Lindgaard, Jarinee Chattratichart
CHI
2006
ACM
16 years 5 months ago
The validity of the stimulated retrospective think-aloud method as measured by eye tracking
Retrospective Think aloud (RTA) is a usability method that collects the verbalization of a user's performance after the performance is over. There has been little work done t...
Zhiwei Guan, Shirley Lee, Elisabeth Cuddihy, Judit...
CHI
2005
ACM
16 years 5 months ago
What is connected by mutual gaze?: user's behavior in video-mediated communication
Video-mediated communication systems such as teleconferencing and videophone have become popular. As with face-to-face communication, non-verbal cues such as gaze, facial expressi...
Naoki Mukawa, Tsugumi Oka, Kumiko Arai, Masahide Y...
CHI
2004
ACM
16 years 5 months ago
A study of digital ink in lecture presentation
Digital inking systems are becoming increasingly popular across a variety of domains. In particular, many systems now allow instructors to write on digital surfaces in the classro...
Richard J. Anderson, Crystal Hoyer, Steven A. Wolf...