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125
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UIST
1999
ACM
15 years 6 months ago
The Role of Kinesthetic Reference Frames in Two-Handed Input Performance
We present experimental work which explores how the match (or mismatch) between the input space of the hands and the output space of a graphical display influences twohanded input...
Ravin Balakrishnan, Ken Hinckley
98
Voted
CHI
2007
ACM
16 years 3 months ago
GUIDe: gaze-enhanced UI design
The GUIDe (Gaze-enhanced User Interface Design) project in the HCI Group at Stanford University explores how gaze information can be effectively used as an augmented input in addi...
Manu Kumar, Terry Winograd
CHI
2006
ACM
16 years 3 months ago
Feeling what you hear: tactile feedback for navigation of audio graphs
Access to digitally stored numerical data is currently very limited for sight impaired people. Graphs and visualizations are often used to analyze relationships between numerical ...
Steven A. Wall, Stephen A. Brewster
103
Voted
CHI
2005
ACM
16 years 3 months ago
Conversing with the user based on eye-gaze patterns
Motivated by and grounded in observations of eye-gaze patterns in human-human dialogue, this study explores using eye-gaze patterns in managing human-computer dialogue. We develop...
Pernilla Qvarfordt, Shumin Zhai
109
Voted
CHI
2003
ACM
16 years 2 months ago
A physical interface for system dynamics simulation
We present the System Blocks, a new physical interactive system that makes it easier for kids to explore dynamic systems. A set of computationally enhanced children blocks, made o...
Oren Zuckerman, Mitchel Resnick