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LCN
2008
IEEE
16 years 23 days ago
Constructing low-latency overlay networks: Tree vs. mesh algorithms
Abstract—Distributed interactive applications may have stringent latency requirements and dynamic user groups. These applications may benefit from a group communication system, ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
IPPS
2006
IEEE
16 years 12 days ago
Resource management with stateful support for analytic applications
Analytic applications from various industrial sectors have specific attributes and requirements including relatively long processing time, parallelization, multiple interactive in...
L. L. Fong, Catherine H. Crawford, Hidayatullah Sh...
SKG
2006
IEEE
16 years 11 days ago
Caribbean/Q: A Massively Multi-Agent Platform with Scenario Description Language
Making a truly useful massively multi-agent system is difficult since the actions of the full ensemble of agents cannot be controlled by designing just one agent. It is critical ...
Yuu Nakajima, Hironori Shiina, Shohei Yamane, Hiro...
SACMAT
2004
ACM
15 years 11 months ago
On the role of roles: from role-based to role-sensitive access control
This paper maintains that for an access-control mechanism to support a wide range of policies, it is best to dispense with any built-in semantics for roles in the mechanism itself...
Xuhui Ao, Naftaly H. Minsky
HAPTICS
2003
IEEE
15 years 11 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...