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125
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ACMACE
2004
ACM
15 years 8 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
135
Voted
MM
2004
ACM
157views Multimedia» more  MM 2004»
15 years 8 months ago
Everyday cinema
Stories make our experiences memorable over time. In constructing and sharing our personal and communal memories, we move in a reflective manner back and forth between our lifewor...
Aisling Kelliher
133
Voted
MM
2004
ACM
107views Multimedia» more  MM 2004»
15 years 8 months ago
Time, voice, and joyce
We present a design for recapitulating walks through Dublin's City Centre by characters in James Joyce's Ulysses. Our computationally supported walkers will avail themse...
Andrea Taylor, Brendan Donovan, Zoltan Foley-Fishe...
105
Voted
NORDICHI
2004
ACM
15 years 8 months ago
Visual attention tracking during program debugging
This paper reports on a study which compared two tools for tracking the focus of visual attention - a remote eye tracker and the Restricted Focus Viewer (RFV). The RFV tool blurs ...
Roman Bednarik, Markku Tukiainen
116
Voted
SIGCOMM
2004
ACM
15 years 8 months ago
Link-level measurements from an 802.11b mesh network
This paper analyzes the causes of packet loss in a 38-node urban multi-hop 802.11b network. The patterns and causes of loss are important in the design of routing and errorcorrect...
Daniel Aguayo, John C. Bicket, Sanjit Biswas, Glen...