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GRAPHITE
2005
ACM
15 years 7 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
CHI
2007
ACM
16 years 2 months ago
The mixed reality book: a new multimedia reading experience
We are introducing a new type of digitally enhanced book which symbiotically merges different type of media in a seamless approach. By keeping the traditional book (and its afford...
Andreas Dünser, Hartmut Seichter, Mark Billin...
119
Voted
CHI
2006
ACM
16 years 2 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
152
Voted
CGIM
2003
15 years 3 months ago
Incorporating VR Databases into AI Knowledge Representations: A Framework for Intelligent Graphics Applications
This article presents a framework for incorporating commonly used VR (Virtual Reality) databases for graphics and physics simulation into an AI (Artificial Intelligence) knowledg...
Marc Erich Latoschik, M. Schilling
119
Voted
PUC
2008
112views more  PUC 2008»
15 years 1 months ago
Hybrid ecologies: understanding cooperative interaction in emerging physical-digital environments
Abstract We consider the emergence of hybrid ecologies, which marry mixed reality environments and ubiquitous computing environments together to bridge the physical-digital divide....
Andy Crabtree, Tom Rodden