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MM
2004
ACM
192views Multimedia» more  MM 2004»
15 years 3 months ago
Communicating everyday experiences
In this paper, we present our approach to the problem of communicating everyday experiences. This is a challenging problem, since media from everyday events are unstructured, and ...
Preetha Appan, Hari Sundaram, David Birchfield
SI3D
2003
ACM
15 years 2 months ago
Large haptic topographic maps: marsview and the proxy graph algorithm
In this paper we develop an interactive 3D browser for large topographic maps using a visual display augmented by a haptic, or force feedback, display. The extreme size of our dat...
Sean P. Walker, John Kenneth Salisbury Jr.
85
Voted
CHI
1994
ACM
15 years 1 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
NAR
1998
94views more  NAR 1998»
14 years 9 months ago
HuGeMap: a distributed and integrated Human Genome Map database
The HuGeMap database stores the major genetic and physical maps of the human genome. It is also interconnected with the gene radiation hybrid mapping database RHdb. HuGeMap is acc...
Emmanuel Barillot, Frédéric Guyon, C...
CHI
2004
ACM
15 years 10 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett