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» Interactive Modelling of MPEG-4 Deformable Human Body Models
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GIS
2008
ACM
14 years 10 months ago
Combining 3-D geovisualization with force feedback driven user interaction
We describe a prototype software system for investigating novel human-computer interaction techniques for 3-D geospatial data. This system, M4-Geo (Multi-Modal Mesh Manipulation o...
Adam Faeth, Michael Oren, Chris Harding
TEI
2012
ACM
228views Hardware» more  TEI 2012»
13 years 5 months ago
DressUp: a 3D interface for clothing design with a physical mannequin
This paper introduces DressUp, a computerized system for designing dresses with 3D input using the form of the human body as a guide. It consists of a body-sized physical mannequi...
Amy Wibowo, Daisuke Sakamoto, Jun Mitani, Takeo Ig...
GAMEON
2000
14 years 11 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
LREC
2008
146views Education» more  LREC 2008»
14 years 11 months ago
A Contextual Dynamic Network Model for WSD Using Associative Concept Dictionary
Many of the Japanese ideographs (Chinese characters) have a few meanings. Such ambiguities should be identified by using their contextual information. For example, we have an ideo...
Jun Okamoto, Kiyoko Uchiyama, Shun Ishizaki
71
Voted
ACMACE
2006
ACM
15 years 3 months ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright