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» Interactive Modelling of MPEG-4 Deformable Human Body Models
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GIS
2008
ACM
15 years 23 days ago
Combining 3-D geovisualization with force feedback driven user interaction
We describe a prototype software system for investigating novel human-computer interaction techniques for 3-D geospatial data. This system, M4-Geo (Multi-Modal Mesh Manipulation o...
Adam Faeth, Michael Oren, Chris Harding
TEI
2012
ACM
228views Hardware» more  TEI 2012»
13 years 7 months ago
DressUp: a 3D interface for clothing design with a physical mannequin
This paper introduces DressUp, a computerized system for designing dresses with 3D input using the form of the human body as a guide. It consists of a body-sized physical mannequi...
Amy Wibowo, Daisuke Sakamoto, Jun Mitani, Takeo Ig...
GAMEON
2000
15 years 1 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
LREC
2008
146views Education» more  LREC 2008»
15 years 1 months ago
A Contextual Dynamic Network Model for WSD Using Associative Concept Dictionary
Many of the Japanese ideographs (Chinese characters) have a few meanings. Such ambiguities should be identified by using their contextual information. For example, we have an ideo...
Jun Okamoto, Kiyoko Uchiyama, Shun Ishizaki
ACMACE
2006
ACM
15 years 5 months ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright