Sciweavers

207 search results - page 35 / 42
» Interactive Modelling of MPEG-4 Deformable Human Body Models
Sort
View
VRST
2004
ACM
15 years 3 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
FGR
2011
IEEE
288views Biometrics» more  FGR 2011»
14 years 1 months ago
Hierarchical CRF with product label spaces for parts-based models
— Non-rigid object detection is a challenging open research problem in computer vision. It is a critical part in many applications such as image search, surveillance, humancomput...
Gemma Roig, Xavier Boix Bosch, Fernando De la Torr...
ICIAR
2010
Springer
15 years 2 months ago
Generic Initialization for Motion Capture from 3D Shape
Abstract. Real time and markerless motion capture is an active research area, due to applications in human-computer interactions, for example. A large part of the existing markerle...
Benjamin Raynal, Michel Couprie, Vincent Nozick
HRI
2011
ACM
14 years 1 months ago
Learning to interpret pointing gestures with a time-of-flight camera
Pointing gestures are a common and intuitive way to draw somebody’s attention to a certain object. While humans can easily interpret robot gestures, the perception of human beha...
David Droeschel, Jörg Stückler, Sven Beh...
WSC
2004
14 years 11 months ago
Participatory Ergonomics Using VR Integrated with Analysis Tools
This paper presents our work on the integrated use of simulation tools in real time for participatory occupational ergonomic studies. The focus of this paper is a synergistic syst...
Shaikh Imtiyaz, Uma Jayaram, Sankar Jayaram, Craig...