We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
We present a novel approach for interactive navigation in complex 3D synthetic environments using path planning. Our algorithm precomputes a global roadmap of the environment by u...
Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh M...
Though realistic eulerian fluid simulation systems now provide believable movements, straightforward renderable surface representation, and affordable computation costs, they are...
In this paper, we introduce a 2D particle-based approach to achieve realistic water surface behaviors for interactive applications. We formulate 2D particle-based Shallow Water equ...
- Personal robots, which are expected to become popular in the future, are required to be active in joint work and community life with humans. Such robots must have no bad physical...