Sciweavers

2335 search results - page 180 / 467
» Interactive Motion Segmentation
Sort
View
INTERACT
2003
15 years 4 months ago
InterActor for Human Interaction and Communication Support
: A speech-driven embodied interactive actor called InterActor with both functions of speaker and listener is developed for activating human interaction and communication by genera...
Tomio Watanabe, Masashi Okubo, Ryusei Danbara
CGF
2010
129views more  CGF 2010»
15 years 10 days ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
155
Voted
ICRA
2003
IEEE
122views Robotics» more  ICRA 2003»
15 years 8 months ago
Motion planning for humanoid walking in a layered environment
- Motion planning is one of the key capabilities for autonomous humanoid robots. Previous researches have focused on weight balancing, collision detection, and gait generation. Mos...
Tsai-Yen Li, Pei-Feng Chen, Pei-Zhi Huang
VVG
2003
180views Computer Vision» more  VVG 2003»
15 years 4 months ago
Cartoon-Style Rendering of Motion from Video
The contribution of this paper is a novel non-photorealistic rendering (NPR) system capable of rendering motion within a video sequence in artistic styles. A variety of cartoon-st...
John P. Collomosse, Peter M. Hall
CGA
1998
15 years 2 months ago
Verbs and Adverbs: Multidimensional Motion Interpolation
This paper describes methods and data structures used to leverage motion sequences of complex linked figures. We present a technique for interpolating between example motions der...
Charles Rose, Michael F. Cohen, Bobby Bodenheimer