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105
Voted
CHI
2008
ACM
16 years 1 months ago
Real ethics in a virtual world
This paper investigates the ethics of the appearance and behavior of avatars in massively multi-user online communities, in particular, avatars created for virtual business intera...
Victoria McArthur
87
Voted
ICRA
2002
IEEE
160views Robotics» more  ICRA 2002»
15 years 5 months ago
Real Time Simulation of Multizone Elastokinematic Models
— We introduce precomputed multizone elastokinematic models for interactive simulation of multibody kinematic systems which include elastostatic deformations. This enables an eï¬...
Doug L. James, Dinesh K. Pai
82
Voted
CHI
2006
ACM
16 years 1 months ago
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational s...
Anand Agarawala, Ravin Balakrishnan
93
Voted
INTERACT
2003
15 years 2 months ago
Real Time Head Gesture Recognition in Affective Interfaces
: In this paper we present the affective message box, a dialog box that employs a real time head gesture recognition system as its input modality. Head nods and shakes correspond t...
Rana El Kaliouby, Peter Robinson
85
Voted
MIG
2009
Springer
15 years 7 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura