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CHI
2008
ACM
15 years 10 months ago
Real ethics in a virtual world
This paper investigates the ethics of the appearance and behavior of avatars in massively multi-user online communities, in particular, avatars created for virtual business intera...
Victoria McArthur
ICRA
2002
IEEE
160views Robotics» more  ICRA 2002»
15 years 2 months ago
Real Time Simulation of Multizone Elastokinematic Models
— We introduce precomputed multizone elastokinematic models for interactive simulation of multibody kinematic systems which include elastostatic deformations. This enables an eï¬...
Doug L. James, Dinesh K. Pai
CHI
2006
ACM
15 years 10 months ago
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational s...
Anand Agarawala, Ravin Balakrishnan
INTERACT
2003
14 years 11 months ago
Real Time Head Gesture Recognition in Affective Interfaces
: In this paper we present the affective message box, a dialog box that employs a real time head gesture recognition system as its input modality. Head nods and shakes correspond t...
Rana El Kaliouby, Peter Robinson
MIG
2009
Springer
15 years 4 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura