: Rendering and animating numerous articulated characters interactively is challenging in computer graphics. Specific hardware systems may be needed. However, by using the temporal...
In this paper, an extension of our previous research focused on haptic rendering based on interpolation from precomputed data is presented. The technique employs the radial-basis ...
Jan Fousek, Tomas Golembiovsky, Jiri Filipovic, Ig...
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
This paper describes the successful combination of pre-generated and dynamically updated image-based representations to accelerate the visualization of complex virtual environment...