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» Interactive Rendering of Dynamic Geometry
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SI3D
2010
ACM
15 years 3 months ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
84
Voted
SI3D
2006
ACM
15 years 3 months ago
Relief mapping of non-height-field surface details
The ability to represent non-height-field mesostructure details is of great importance for rendering complex surface patterns, such as weave and multilayer structures. Currently,...
Fabio Policarpo, Manuel Menezes de Oliveira Neto
104
Voted
CGF
2008
129views more  CGF 2008»
14 years 9 months ago
Caustic Forecasting: Unbiased Estimation of Caustic Lighting for Global Illumination
We present an unbiased method for generating caustic lighting using importance sampled Path Tracing with Caustic Forecasting. Our technique is part of a straightforward rendering ...
B. C. Budge, John C. Anderson, Kenneth I. Joy
TOG
2002
118views more  TOG 2002»
14 years 9 months ago
Physically based modeling and animation of fire
We present a physically based method for modeling and animating fire. Our method is suitable for both smooth (laminar) and turbulent flames, and it can be used to animate the burn...
Duc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jense...
VIS
2007
IEEE
86views Visualization» more  VIS 2007»
15 years 11 months ago
Illustrative Deformation for Data Exploration
Abstract--Much of the visualization research has focused on improving the rendering quality and speed, and enhancing the perceptibility of features in the data. Recently, significa...
Carlos Correa, Deborah Silver, Min Chen