Sciweavers

45 search results - page 9 / 9
» Interactive Rendering of Trees with Shading and Shadows
Sort
View
CGF
2005
95views more  CGF 2005»
13 years 6 months ago
Fast Summed-Area Table Generation and its Applications
We introduce a technique to rapidly generate summed-area tables using graphics hardware. Summed area tables, originally introduced by Crow, provide a way to filter arbitrarily lar...
Justin Hensley, Thorsten Scheuermann, Greg Coombe,...
SI3D
2005
ACM
13 years 11 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
TOG
2008
171views more  TOG 2008»
13 years 6 months ago
3D unsharp masking for scene coherent enhancement
We present a new approach for enhancing local scene contrast by unsharp masking over arbitrary surfaces under any form of illumination. Our adaptation of a well-known 2D technique...
Tobias Ritschel, Kaleigh Smith, Matthias Ihrke, Th...
TOG
2010
89views more  TOG 2010»
13 years 29 days ago
Volumetric modeling with diffusion surfaces
The modeling of volumetric objects is still a difficult problem. Solid texture synthesis methods enable the design of volumes with homogeneous textures, but global features such a...
Kenshi Takayama, Olga Sorkine, Andrew Nealen, Take...
DAGSTUHL
2010
13 years 7 months ago
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew...