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HRI
2011
ACM
14 years 1 months ago
Human-robot proxemics: physical and psychological distancing in human-robot interaction
To seamlessly integrate into the human physical and social environment, robots must display appropriate proxemic behavior—that is, follow societal norms in establishing their ph...
Jonathan Mumm, Bilge Mutlu
TOG
2012
209views Communications» more  TOG 2012»
13 years 6 days ago
Animating bubble interactions in a liquid foam
Bubbles and foams are important features of liquid surface phenomena, but they are difficult to animate due to their thin films and complex interactions in the real world. In par...
Oleksiy Busaryev, Tamal K. Dey, Huamin Wang, Zhong...
TEI
2012
ACM
258views Hardware» more  TEI 2012»
13 years 5 months ago
The HapticTouch toolkit: enabling exploration of haptic interactions
In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems...
David Ledo, Miguel A. Nacenta, Nicolai Marquardt, ...
CHI
2005
ACM
15 years 10 months ago
'User experience' design a new form of design practice takes shape
This paper outlines my professional background and interests in the `user-experience' field. I summarise my current relevant responsibilities related to my employment as a sp...
Ian McClelland
SMI
2006
IEEE
15 years 3 months ago
Semi-Interactive Morphogenesis
This paper presents a method to simulate growth phenomena, and its application to the modeling of complex organic shapes (e.g., plants organs) and folded surfaces. Our main contri...
Jean Combaz, Fabrice Neyret