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SI3D
2012
ACM
13 years 10 months ago
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
INFOCOM
2012
IEEE
13 years 5 months ago
Submodular game for distributed application allocation in shared sensor networks
Abstract—Wireless sensor networks are evolving from singleapplication platforms towards an integrated infrastructure shared by multiple applications. Given the resource constrain...
Chengjie Wu, You Xu, Yixin Chen, Chenyang Lu
TOG
2012
298views Communications» more  TOG 2012»
13 years 5 months ago
Tensor displays: compressive light field synthesis using multilayer displays with directional backlighting
We introduce tensor displays: a family of compressive light field displays comprising all architectures employing a stack of timemultiplexed, light-attenuating layers illuminated...
Gordon Wetzstein, Douglas Lanman, Matthew Hirsch, ...
139
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CVPR
2005
IEEE
16 years 4 months ago
A Projector-Camera System with Real-Time Photometric Adaptation for Dynamic Environments
Projection systems can be used to implement augmented reality, as well as to create both displays and interfaces on ordinary surfaces. Ordinary surfaces have varying reflectance, ...
Kensaku Fujii, Michael D. Grossberg, Shree K. Naya...
CVPR
2007
IEEE
16 years 4 months ago
Beyond bottom-up: Incorporating task-dependent influences into a computational model of spatial attention
A critical function in both machine vision and biological vision systems is attentional selection of scene regions worthy of further analysis by higher-level processes such as obj...
Robert J. Peters, Laurent Itti
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