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JPDC
2006
123views more  JPDC 2006»
15 years 3 months ago
Data redistribution and remote method invocation for coupled components
With the increasing availability of high-performance massively parallel computer systems, the prevalence of sophisticated scientific simulation has grown rapidly. The complexity o...
Felipe Bertrand, Randall Bramley, David E. Bernhol...
MIG
2009
Springer
15 years 9 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
SI3D
2012
ACM
13 years 10 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
BMCBI
2010
108views more  BMCBI 2010»
15 years 3 months ago
A genetic ensemble approach for gene-gene interaction identification
Background: It has now become clear that gene-gene interactions and gene-environment interactions are ubiquitous and fundamental mechanisms for the development of complex diseases...
Pengyi Yang, Joshua W. K. Ho, Albert Y. Zomaya, Bi...
IVA
2007
Springer
15 years 9 months ago
Proactive Authoring for Interactive Drama: An Author's Assistant
Interactive drama allows people to participate actively in a dynamically unfolding story, by playing a character or by exerting directorial control. One of the central challenges f...
Mei Si, Stacy Marsella, David V. Pynadath