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CHI
2008
ACM
16 years 3 months ago
In-car interaction using search-based user interfaces
Increasing functionality, growing media volumes and dynamic data in today's in-vehicle information systems bear new challenges for user interaction design. Traditional hierar...
Stefan Graf, Wolfgang Spiessl, Albrecht Schmidt, A...
SI3D
2012
ACM
13 years 11 months ago
An example-based motion synthesis technique for locomotion and object manipulation
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...
Andrew W. Feng, Yuyu Xu, Ari Shapiro
ACMACE
2008
ACM
15 years 5 months ago
An augmented reality weather system
This paper presents the design and development of an ARWeather simulation application, which can simulate various types of precipitation: rain, snow, and hail. We analysed various...
Marko Heinrich, Bruce H. Thomas, Stefan Mülle...
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 1 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
TOG
2012
258views Communications» more  TOG 2012»
13 years 5 months ago
Stitch meshes for modeling knitted clothing with yarn-level detail
ike abstraction of the yarn model; (c) then, we specify the desired knitting pattern over the stitch mesh’s surface. (d) Following the interactive modeling process, the model goe...
Cem Yuksel, Jonathan M. Kaldor, Doug L. James, Ste...