Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
The necessity of a subject–machine–object interaction (SMOI) reference model and its application in electronic publishing of the objects of our culture is considered. The comp...