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HCI
2009
14 years 7 months ago
Interactive Demonstration of Pointing Gestures for Virtual Trainers
Abstract. While interactive virtual humans are becoming widely used in education, training and delivery of instructions, building the animations required for such interactive chara...
Yazhou Huang, Marcelo Kallmann
CA
2003
IEEE
15 years 3 months ago
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas
This research explores ways of harnessing people’s passion for entertainment in order to stimulate players to attain the meta-learning skills they need for lifelong learning and...
Barry G. Silverman, Michael Johns, Ransom Weaver
SIGGRAPH
2010
ACM
15 years 1 months ago
Seeing is believing: body motion dominates in multisensory conversations
In many scenes with human characters, interacting groups are an important factor for maintaining a sense of realism. However, little is known about what makes these characters app...
Cathy Ennis, Rachel McDonnell, Carol O'Sullivan
AIED
2005
Springer
15 years 3 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
IDT
2007
109views more  IDT 2007»
14 years 9 months ago
Intelligent virtual humans with autonomy and personality: State-of-the-art
Intelligent virtual characters has been subject to exponential growth in the last decades and they are utilized in many application areas such as education, training, human-compute...
Zerrin Kasap, Nadia Magnenat-Thalmann