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» Interactive Virtual Humans in Real-Time Virtual Environments
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CHI
2010
ACM
15 years 10 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
CGIM
2003
15 years 5 months ago
Incorporating VR Databases into AI Knowledge Representations: A Framework for Intelligent Graphics Applications
This article presents a framework for incorporating commonly used VR (Virtual Reality) databases for graphics and physics simulation into an AI (Artificial Intelligence) knowledg...
Marc Erich Latoschik, M. Schilling
VR
2000
IEEE
164views Virtual Reality» more  VR 2000»
15 years 8 months ago
LoD Management on Animating Face Models
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow f...
Hyewon Seo, Nadia Magnenat-Thalmann
HICSS
2005
IEEE
115views Biometrics» more  HICSS 2005»
15 years 10 months ago
Strategies Employed By Participants In Virtual Learning Communities
This paper examines the learning behavior of online students in an asynchronous learning environment. We employ the theoretical lens of an online community of inquiry, to understa...
James Waters, Susan Gasson
CHI
2004
ACM
16 years 4 months ago
3Book: a scalable 3D virtual book
This paper describes the 3Book, a 3D interactive visualization of a codex book as a component for digital library and information-intensive applications. The 3Book is able to repr...
Stuart K. Card, Lichan Hong, Jock D. Mackinlay, Ed...