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» Interactive Virtual Humans in Real-Time Virtual Environments
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ICAT
2003
IEEE
15 years 9 months ago
In virtual reality, which way is up?
Virtual reality is often used to simulate environments in which the direction of up is not aligned with the normal direction of gravity or the body. How effective are these enviro...
Heather Jenkin, Richard Dyde, Michael Jenkin, Laur...
HAPTICS
2003
IEEE
15 years 9 months ago
Passive and Active Assistance for Human Performance of a Simulated Underactuated Dynamic Task
Machine-mediated training of dynamic task completion is typically implemented with passive intervention via virtual fixtures or active assist by means of record and replay strateg...
Marcia Kilchenman O'Malley, Abhishek Gupta
160
Voted
AFRIGRAPH
2006
ACM
15 years 10 months ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers
IADIS
2004
15 years 5 months ago
ALPS: Bringing Active Inquiry into Active Problem Solving
The ALPS project (Active Learning in Problem Solving) is building and evaluating an educational technology that combines cognitive tutors with a novel interactive questioning envi...
Scott M. Stevens, Albert T. Corbett, Kenneth R. Ko...
COMCOM
2008
82views more  COMCOM 2008»
15 years 4 months ago
Virtual password using random linear functions for on-line services, ATM machines, and pervasive computing
People enjoy the convenience of on-line services, Automated Teller Machines (ATMs), and pervasive computing, but online environments, ATMs, and pervasive computing may bring many r...
Ming Lei, Yang Xiao, Susan V. Vrbsky, Chung-Chih L...