We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
This paper focuses on the mapping strategies in the interface design for the Expression Synthesis Project (ESP). The goal of ESP is to use the metaphor of driving to allow non-exp...
David tries not to use unfamiliar trains and buses, he doesn’t travel to places he doesn’t know, and he doesn’t travel in unusual environments without a companion. David is v...
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...