Sciweavers

2096 search results - page 287 / 420
» Interactive Virtual Humans in Real-Time Virtual Environments
Sort
View
ICRA
2000
IEEE
120views Robotics» more  ICRA 2000»
15 years 8 months ago
An Algebraic Solution to the Problem of Collision Detection for Rigid Polyhedral Objects
This paper describes a new collision detection algorithm designed for interactive manipulation in virtual environments. Making some assumptions on objects motion, the collision ti...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
NETGAMES
2003
ACM
15 years 9 months ago
A multi-user framework supporting video-based avatars
The application of Networked Virtual Environment (NVE) technology on mobile devices is an emerging area in research. The marketing potential for these types of applications, when ...
Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamot...
134
Voted
SI3D
2003
ACM
15 years 9 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
119
Voted
WWW
2003
ACM
16 years 4 months ago
StoryML: Enabling Distributed Interfaces for Interactive Media
This paper introduces an adaptive architecture for presenting interactive timed media onto distributed networked devices. The interactive presentation is documented in StoryML, an...
Jun Hu
HAPTICS
2005
IEEE
15 years 9 months ago
A Haptic Interaction Technique for Volume Images Based on Gradient Diffusion
The manual step in semi-automatic segmentation of medical volume images typically involves initialization procedures such as placement of seed-points or positioning of surface mod...
Erik Vidholm, Ingela Nyström