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» Interactive Virtual Humans in Real-Time Virtual Environments
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ECBS
2005
IEEE
126views Hardware» more  ECBS 2005»
15 years 9 months ago
Toward Introducing Notification Technology into Distributed Project Teams
Software development can be thought of as the evolution act requirements into a concrete software system. The evolution, achieved through a successive series of elaborations and r...
Jamie L. Smith, Shawn A. Bohner, D. Scott McCricka...
NETGAMES
2004
ACM
15 years 9 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
IDA
1999
Springer
15 years 8 months ago
3D Grand Tour for Multidimensional Data and Clusters
Grand tour is a method for viewing multidimensional data via linear projections onto a sequence of two dimensional subspaces and then moving continuously from one projection to the...
Li Yang
TOG
2008
106views more  TOG 2008»
15 years 3 months ago
Real-time control of physically based simulations using gentle forces
Recent advances have brought real-time physically based simulation within reach, but simulations are still difficult to control in real time. We present interactive simulations of...
Jernej Barbic, Jovan Popovic
118
Voted
CGF
2004
118views more  CGF 2004»
15 years 3 months ago
Cultural Heritage Preservation Using Constructive Shape Modeling
Issues of digital preservation of shapes and internal structures of historical cultural objects are discussed. An overview of existing approaches to digital preservation related t...
Carl Vilbrandt, Galina Pasko, Alexander A. Pasko, ...